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Помощь
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| sasha218 | Дата: Пт, 09.01.2009, 13:32:24 | Сообщение # 316 |
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Сообщений: 5
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спасибо вот что с этим делать http://s44.radikal.ru/i105/0901/a8/bd3c3b225804.jpg
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| sasha218 | Дата: Пт, 09.01.2009, 13:44:27 | Сообщение # 318 |
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Сообщений: 5
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спасибо большое
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| Противный | Дата: Пт, 09.01.2009, 23:20:50 | Сообщение # 319 |
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Сообщений: 4
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А как на линивце колисо опускать можна?помогите плиззз 
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| Shed | Дата: Сб, 10.01.2009, 10:33:07 | Сообщение # 320 |
Группа: Пользователи
Сообщений: 17
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кто-нибудь занимается росписью грузовиков?
Сообщение отредактировал Shed - Сб, 10.01.2009, 11:09:21 | |
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| TerroR | Дата: Сб, 10.01.2009, 20:13:54 | Сообщение # 324 |
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Сообщений: 8
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| Makaveli | Дата: Сб, 10.01.2009, 20:51:22 | Сообщение # 325 |
 back to reality
Группа: Постоянные
Сообщений: 373
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установи ссср мод зайди чеб вибило ошибку и скопируй сюда лог C:\Documents and Settings\Администратор\Мои документы\Euro Truck Simulator\eurotrucks
2最高のパックとは、常に
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| TerroR | Дата: Сб, 10.01.2009, 20:58:46 | Сообщение # 326 |
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Сообщений: 8
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А ошибку не выдает . просто выкидывает без ошибки 
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| Makaveli | Дата: Сб, 10.01.2009, 21:03:46 | Сообщение # 327 |
 back to reality
Группа: Постоянные
Сообщений: 373
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ну серавно пусть викинет и лог пакажы
2最高のパックとは、常に
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| TerroR | Дата: Сб, 10.01.2009, 21:12:33 | Сообщение # 328 |
Группа: Пользователи
Сообщений: 8
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******** : log created on : Thursday January 08 2009 @ 11:07:54 11:07:54 : [sys] running on x86 / Windows XP (version 5.1) / Service Pack 2 11:07:54 : [sys] DirectX version : 4.09.00.0904 11:07:54 : [cpu] GenuineIntel [Intel® Celeron® CPU 440 @ 2.00GHz] at ~2004MHz. 11:07:54 : [cpu] Features utilized: fpu cmov mmx sse sse2. 11:07:54 : [sys] using QPC / ACPI (PM Clock) timer (thread affinity: 1), frequency 3579545Hz 11:07:54 : physical memory detected (2095536K/1530328K) 11:07:54 : virtual memory detected (2097024K/2044488K) 11:07:54 : Trying to allocate memory pool (409600K) 11:07:55 : [zipfs] base.scs: mounted ok, 9110 entries [crc_0xdf32dc06] 11:07:55 : [ufs] registered symlink from /custom_build/de_de to / 11:07:55 : [zipfs] Too short file '<mem-addr-file>'. 11:07:55 : UFS: romfs device not valid! 11:07:55 : [ufs] Home directory: 'C:/Documents and Settings/Стас/Мои документы/Euro Truck Simulator'. 11:07:55 : exec /home/config.cfg 11:07:55 : [sys] Executing /home/config.cfg ... 11:07:55 : uset g_minicon "0" 11:07:55 : uset g_console "0" 11:07:55 : uset g_trackir "1" 11:07:55 : uset g_developer "0" 11:07:55 : uset g_save_idx "1" 11:07:55 : uset g_mouse_control "0" 11:07:55 : uset g_steering_func_param "0.0" 11:07:55 : uset g_joy_axis_brake_dz "0.0" 11:07:55 : uset g_joy_axis_brake "7" 11:07:55 : uset g_joy_ff_gain "1.0" 11:07:55 : uset g_joy_axis_throttle_dz "0.0" 11:07:55 : uset g_joy_axis_throttle "7" 11:07:55 : uset g_joy_axis_ff "0" 11:07:55 : uset g_joy_axis_combine "0" 11:07:55 : uset g_joy_axis_steer_sens "0.6" 11:07:55 : uset g_joy_axis_steer_dz "0.0" 11:07:55 : uset g_joy_axis_steer "7" 11:07:55 : uset g_tutorial "1" 11:07:55 : uset g_job_sort "0" 11:07:55 : uset g_gauges "1" 11:07:55 : uset g_mirrors "1" 11:07:55 : uset g_fatigue "1" 11:07:55 : uset g_police "1" 11:07:55 : uset g_subtitles "0" 11:07:55 : uset g_quality "2" 11:07:55 : uset g_reflection "1" 11:07:55 : uset g_atrans "1" 11:07:55 : uset g_flyspeed "100.0" 11:07:55 : uset g_lang "de_de" 11:07:55 : uset g_colbox "0" 11:07:55 : uset r_gamma "1" 11:07:55 : uset r_path "22" 11:07:55 : uset r_msaa "4" 11:07:55 : uset r_fullscreen "1" 11:07:55 : uset r_mode "1440x900x32x75" 11:07:55 : uset r_device "dx9" 11:07:55 : uset r_driver "dx9" 11:07:55 : uset g_texture_usage_stats "0" 11:07:55 : uset g_fps "0" 11:07:55 : uset ds8_mix_channels "2" 11:07:55 : uset ds8_mix_depth "16" 11:07:55 : uset ds8_mix_rate "44100" 11:07:55 : uset ds8_reverse_stereo "0" 11:07:55 : uset s_acceleration "0" 11:07:55 : uset s_mix_channels "2" 11:07:55 : uset s_mix_depth "16" 11:07:55 : uset s_mix_rate "44100" 11:07:55 : uset s_sfx_enabled "1" 11:07:55 : uset s_music_enabled "1" 11:07:55 : uset s_sfx_volume "1.0" 11:07:55 : uset s_music_volume "1.0" 11:07:55 : uset s_reverse_stereo "0" 11:07:55 : uset s_device "ds8" 11:07:55 : uset r_vsync "1" 11:07:55 : uset r_quirks "0" 11:07:55 : uset r_anisotropy_factor "0.5" 11:07:55 : uset r_texture_detail "0" 11:07:55 : uset i_force_gain "1.0" 11:07:55 : uset i_feedback "1" 11:07:55 : uset i_joystick2 "-1" 11:07:55 : uset i_joystick1 "-1" 11:07:55 : uset i_deadzone "0.0" 11:07:55 : uset i_device "di8" 11:07:55 : uset m_invert "0" 11:07:55 : uset m_sensitivity "0.33" 11:07:55 : uset m_filter "0" 11:07:55 : uset g_view_dist "1.0" 11:07:55 : Euro Truck Simulator init ver.1.00 (rev. 23414) 11:07:55 : [gl] ICD OpenGL driver detected. 11:07:55 : [gl] driver: GeForce 8600 GT/PCI/SSE2 11:07:55 : [gl] vendor: NVIDIA Corporation 11:07:55 : [gl] version: 2.1.1 11:07:55 : [gl] GL extensions: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 11:07:55 : [gl] GL_max_texture_size: 8192 11:07:55 : [gl] taking advantage of 'GL_ARB_multitexture' 11:07:55 : [gl] Sampler count: 4 11:07:55 : [gl] taking advantage of 'GL_ARB_fragment_program' 11:07:55 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat' 11:07:55 : [gl] taking advantage of 'GL_ARB_texture_border_clamp' 11:07:55 : [gl] taking advantage of 'GL_ARB_texture_compression' 11:07:55 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc' 11:07:55 : [gl] taking advantage of 'GL_ARB_texture_cube_map' 11:07:55 : [gl] taking advantage of 'GL_ARB_texture_env_combine' 11:07:55 : [gl] taking advantage of 'GL_ARB_texture_rectangle' 11:07:55 : [gl] taking advantage of 'GL_ARB_transpose_matrix' 11:07:55 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object' 11:07:55 : [gl] taking advantage of 'GL_ARB_vertex_program' 11:07:55 : [gl] Vertex attribute count: 16 11:07:55 : [gl] taking advantage of 'GL_ARB_shader_objects' 11:07:55 : [gl] taking advantage of 'GL_ARB_vertex_shader' 11:07:55 : [gl] taking advantage of 'GL_ARB_fragment_shader' 11:07:55 : [gl] taking advantage of 'GL_ATI_draw_buffers' 11:07:55 : [gl] taking advantage of 'GL_EXT_blend_color' 11:07:55 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array' 11:07:55 : [gl] taking advantage of 'GL_EXT_draw_range_elements' 11:07:55 : [gl] taking advantage of 'GL_EXT_rescale_normal' 11:07:55 : [gl] taking advantage of 'GL_EXT_secondary_color' 11:07:55 : [gl] taking advantage of 'GL_EXT_separate_specular_color' 11:07:55 : [gl] taking advantage of 'GL_EXT_texture3D' 11:07:55 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp' 11:07:55 : [gl] taking advantage of 'GL_EXT_texture_env_add' 11:07:55 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic' 11:07:55 : [gl] Max anisotropy factor: 16 11:07:55 : [gl] taking advantage of 'GL_NV_register_combiners' 11:07:55 : [gl] taking advantage of 'GL_NV_register_combiners2' 11:07:55 : [gl] taking advantage of 'GL_NV_texture_env_combine4' 11:07:55 : [gl] taking advantage of 'GL_NV_texture_shader' 11:07:55 : [gl] taking advantage of 'GL_NV_texture_shader2' 11:07:55 : [gl] taking advantage of 'GL_NV_texture_shader3' 11:07:55 : [gl] taking advantage of 'GL_NV_fragment_program' 11:07:55 : [gl] taking advantage of 'GL_NV_fragment_program_option' 11:07:55 : [gl] taking advantage of 'GL_NV_fragment_program2' 11:07:55 : [gl] taking advantage of 'GL_NV_vertex_program' 11:07:55 : [gl] taking advantage of 'GL_NV_vertex_program2' 11:07:55 : [gl] taking advantage of 'GL_NV_vertex_program2_option' 11:07:55 : [gl] taking advantage of 'GL_NV_vertex_program3' 11:07:55 : [gl] taking advantage of 'GL_SGIS_generate_mipmap' 11:07:55 : [gl] taking advantage of 'WGL_ARB_extensions_string' 11:07:55 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle 11:07:55 : [gl] taking advantage of 'WGL_EXT_swap_control' 11:07:55 : [gl] taking advantage of 'WGL_ARB_pixel_format' 11:07:55 : [gl] taking advantage of 'WGL_ARB_pbuffer' 11:07:55 : [gl] taking advantage of 'WGL_ARB_render_texture' 11:07:55 : [gl] taking advantage of 'WGL_NV_render_texture_rectangle' 11:07:55 : [gl] taking advantage of 'GL_ARB_multisample' 11:07:56 : [gl] Detected support for 32x anti-aliasing. 11:07:57 : [gl] Detected support for 16x anti-aliasing. 11:07:57 : [gl] Detected support for 8x anti-aliasing. 11:07:57 : [gl] Detected support for 4x anti-aliasing. 11:07:58 : [gl] Detected support for 2x anti-aliasing. 11:07:58 : [gl-quirk] Enabling workaround for alpha-testing overoptimization. 11:07:58 : Rendering path available: GL1X 11:07:58 : Rendering path available: ARB1 11:07:58 : Rendering path available: NV1X 11:07:58 : Rendering path available: NV2X 11:07:58 : Rendering path available: NV3X 11:07:58 : Rendering path available: NV4X 11:07:58 : Rendering path available: ARB2 11:07:58 : Rendering path available: GL2X 11:07:58 : [dx9] Direct3D9 detected. 11:07:58 : [dx9] Number of adapters found: 1 11:07:58 : [dx9] Adapter #0: NVIDIA GeForce 8600 GT (nv4_disp.dll) [driver version: 6.14.11.5819] 11:07:58 : Rendering path available: SM2X 11:07:58 : Rendering path available: SM3X 11:07:58 : [dx9] D3D9 device sucessfully created [HWVP] 11:07:58 : [gfx] Created drawable (/procedural/dashboard.tobj) 11:07:58 : [snd] select device (ds8) 11:07:58 : [ds8] Available device : Первичный звуковой драйвер (). 11:07:58 : [ds8] Available device : Realtek HD Audio output (RtkHDAud.sys). 11:07:58 : [ds8] Initialization OK. 11:07:58 : g_ui_recache 11:07:58 : exit 11:07:59 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119) 11:07:59 : Loading city data .... 11:08:11 : game 11:08:11 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119) 11:08:12 : Loading resource server data .... 11:08:12 : Loading road data .... 11:08:12 : Loading terrain data .... 11:08:12 : Loading railing data .... 11:08:12 : Loading building data .... 11:08:12 : Loading model data .... 11:08:12 : Loading prefab data .... 11:08:12 : Loading sign data .... 11:08:12 : Loading traffic lights data .... 11:08:12 : Loading city data .... 11:08:12 : Loading vegetation data .... 11:08:12 : Loading hinges data .... 11:08:12 : Loading stamp data .... 11:08:12 : Loading movers data .... 11:08:16 : Map successfully loaded .... 11:08:16 : Starting the saved game (/home/save/1) ... 11:10:48 : Creating save-game file (/home/save/autosave/game.sii) ... 11:11:54 : Wrong node (2) count on the crossing with lights.! 11:19:28 : Creating save-game file (/home/save/autosave/game.sii) ... 11:27:52 : Creating save-game file (/home/save/autosave/game.sii) ... 11:31:54 : Creating save-game file (/home/save/autosave/game.sii) ... 11:32:14 : g_lang de_de 11:32:14 : g_ui_recache 11:36:39 : pause 11:39:06 : pause 11:46:05 : Creating save-game file (/home/save/autosave/game.sii) ... 11:47:12 : Creating save-game file (/home/save/autosave/game.sii) ... 11:48:28 : Creating save-game file (/home/save/1/game.sii) ... 11:53:33 : Creating save-game file (/home/save/1/game.sii) ... 11:53:38 : exit 11:53:38 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119) 11:53:38 : Loading city data .... 11:53:41 : quit 11:53:41 : [gfx] Destroying drawable (/procedural/dashboard.tobj) 11:53:42 : [sys] process shutdownДобавлено (10.01.2009, 22:12) --------------------------------------------- вот ))) всё шо есть
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| Makaveli | Дата: Сб, 10.01.2009, 21:26:43 | Сообщение # 329 |
 back to reality
Группа: Постоянные
Сообщений: 373
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TerroR, есть ли какието моды помимо сссрмода и скок у тя оперы
2最高のパックとは、常に
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| TerroR | Дата: Сб, 10.01.2009, 21:32:23 | Сообщение # 330 |
Группа: Пользователи
Сообщений: 8
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сколькок оперы чесно не знаю)) а модов нету 
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