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nes | Дата: Вс, 01.03.2009, 13:14:43 | Сообщение # 31 |
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Сообщений: 8
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а как я новичок ничо еще не шарюДобавлено (01.03.2009, 14:14) --------------------------------------------- подскажите плиззз как выложить ЛОГ
Сообщение отредактировал nes - Вс, 01.03.2009, 13:07:06 | |
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Makaveli | Дата: Вс, 01.03.2009, 13:17:55 | Сообщение # 32 |
back to reality
Группа: Постоянные
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C:\Documents and Settings\Администратор\Мои документы\18 WoS Haulin\prism3d открываеш блокнотом и копируеш все сюда
2最高のパックとは、常に
Сообщение отредактировал Makaveli - Вс, 01.03.2009, 13:18:12 | |
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nes | Дата: Вс, 01.03.2009, 13:22:21 | Сообщение # 33 |
Группа: Пользователи
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******** : log created on : Monday March 02 2009 @ 12:01:22 12:01:22 : [sys] running on x86 / Windows XP (version 5.1) / Service Pack 3 12:01:22 : [sys] DirectX version : 4.09.00.0904 12:01:22 : [cpu] AuthenticAMD [AMD Athlon 64 Processor 3000+] at ~2019MHz. 12:01:22 : [cpu] Features utilized: fpu cmov mmx mmxext 3dnow 3dnowext sse sse2. 12:01:22 : [mm] physical memory detected (261616K/123240K) 12:01:22 : [mm] virtual memory detected (2097024K/2058788K) 12:01:22 : [mm] Trying to allocate memory pool (153600K) 12:01:23 : [zipfs] base.scs successfully mounted [crc_0x877abd1c] 12:01:23 : [game] 18 WoS Haulin init ver.1.00 (rev. 18921) 12:01:23 : Home directory: 'C:/Documents and Settings/Loner/Мои документы/18 WoS Haulin' 12:01:23 : exec /home/config.cfg 12:01:23 : [cor] executing /home/config.cfg 12:01:23 : uset g_view_dist "1.0" 12:01:23 : uset g_reflection "0" 12:01:23 : uset g_quality "1" 12:01:23 : uset r_texture_detail "0" 12:01:23 : uset r_anisotropy_factor "0.2" 12:01:23 : uset r_device "gl" 12:01:23 : uset r_path "6" 12:01:23 : uset r_mode "800x600x32x0" 12:01:23 : uset r_fullscreen "1" 12:01:23 : uset s_sfx_enabled "1" 12:01:23 : uset s_acceleration "0" 12:01:23 : uset s_mix_rate "44100" 12:01:23 : [gl] driver: GeForce FX 5200/AGP/SSE2/3DNOW! 12:01:23 : [gl] vendor: NVIDIA Corporation 12:01:23 : [gl] version: 2.0.3 12:01:23 : [gl] GL extensions: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 12:01:23 : [gl] GL_max_texture_size: 4096 12:01:23 : [gl] taking advantage of 'GL_ARB_fragment_program' 12:01:23 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat' 12:01:23 : [gl] taking advantage of 'GL_ARB_multitexture' 12:01:23 : [gl] sampler count 4 12:01:23 : [gl] taking advantage of 'GL_ARB_texture_border_clamp' 12:01:23 : [gl] taking advantage of 'GL_ARB_texture_compression' 12:01:23 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc' 12:01:23 : [gl] taking advantage of 'GL_ARB_texture_cube_map' 12:01:23 : [gl] taking advantage of 'GL_ARB_texture_env_combine' 12:01:23 : [gl] taking advantage of 'GL_ARB_texture_rectangle' 12:01:23 : [gl] taking advantage of 'GL_ARB_transpose_matrix' 12:01:23 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object' 12:01:23 : [gl] taking advantage of 'GL_ARB_vertex_program' 12:01:23 : [gl] taking advantage of 'GL_ARB_shader_objects' 12:01:23 : [gl] taking advantage of 'GL_ARB_vertex_shader' 12:01:23 : [gl] taking advantage of 'GL_ARB_fragment_shader' 12:01:23 : [gl] taking advantage of 'GL_EXT_blend_color' 12:01:23 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array' 12:01:23 : [gl] taking advantage of 'GL_EXT_draw_range_elements' 12:01:23 : [gl] taking advantage of 'GL_EXT_rescale_normal' 12:01:23 : [gl] taking advantage of 'GL_EXT_secondary_color' 12:01:23 : [gl] taking advantage of 'GL_EXT_separate_specular_color' 12:01:23 : [gl] taking advantage of 'GL_EXT_texture3D' 12:01:23 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp' 12:01:23 : [gl] taking advantage of 'GL_EXT_texture_env_add' 12:01:23 : [gl] max anisotropy factor : 8 12:01:23 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic' 12:01:23 : [gl] taking advantage of 'GL_NV_register_combiners' 12:01:23 : [gl] taking advantage of 'GL_NV_register_combiners2' 12:01:23 : [gl] taking advantage of 'GL_NV_texture_env_combine4' 12:01:23 : [gl] taking advantage of 'GL_NV_texture_shader' 12:01:23 : [gl] taking advantage of 'GL_NV_texture_shader2' 12:01:23 : [gl] taking advantage of 'GL_NV_texture_shader3' 12:01:23 : [gl] taking advantage of 'GL_NV_fragment_program' 12:01:23 : [gl] taking advantage of 'GL_NV_fragment_program_option' 12:01:23 : [gl] taking advantage of 'GL_NV_vertex_program' 12:01:23 : [gl] taking advantage of 'GL_NV_vertex_program2' 12:01:23 : [gl] taking advantage of 'GL_NV_vertex_program2_option' 12:01:23 : [gl] taking advantage of 'GL_SGIS_generate_mipmap' 12:01:23 : [gl] taking advantage of 'WGL_ARB_extensions_string' 12:01:23 : [gl] WGL_extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle 12:01:23 : [gl] taking advantage of 'WGL_ARB_pixel_format' 12:01:23 : [gl] taking advantage of 'WGL_ARB_pbuffer' 12:01:23 : [gl] taking advantage of 'WGL_ARB_render_texture' 12:01:23 : [gl] taking advantage of 'WGL_NV_render_texture_rectangle' 12:01:23 : [gl-quirk] Enabling workaround for alpha-testing overoptimization. 12:01:26 : [gl] CDS init: OK 12:01:27 : [gl] SetPixelFormat: OK 12:01:27 : [gl] wglCreateContext: OK 12:01:27 : [gl] OpenGL framebuffer context init OK 12:01:27 : [snd] select device (ds8) 12:01:27 : [ds8] Available device : Первичный звуковой драйвер (). 12:01:27 : [ds8] Available device : Realtek AC97 Audio (ALCXWDM.SYS). 12:01:27 : [ds8] Initialization OK. 12:01:28 : exit 12:01:33 : Starting physics server: \gOpen Dynamics Engine (svn revision 981) 12:01:55 : Loading city data .... 12:02:24 : map /def/economy/initial_saves/easy dallas NFPOK 12:02:24 : Trying to restore game state from (/def/economy/initial_saves/easy)... 12:02:25 : Starting physics server: \gOpen Dynamics Engine (svn revision 981) 12:02:25 : Loading resource server data .... 12:02:25 : Loading road data .... 12:02:25 : Loading terrain data .... 12:02:25 : Loading railing data .... 12:02:26 : Loading building data .... 12:02:26 : Loading model data .... 12:02:27 : Loading prefab data .... 12:02:27 : Loading sign data .... 12:02:27 : Loading traffic light data .... 12:02:27 : Loading city data .... 12:02:27 : Loading vegetation data .... 12:02:27 : Loading particles data .... 12:02:27 : Loading hinges data .... 12:02:27 : Loading stamp data .... 12:02:27 : Loading movers data .... 12:02:33 : Map successfully loaded .... 12:04:21 : exit 12:04:22 : Starting physics server: \gOpen Dynamics Engine (svn revision 981) 12:04:23 : Loading city data .... 12:04:26 : quit 12:04:28 : [gl] Context shutdown 12:04:36 : [gl] CDS shutdown: OK 12:04:56 : [sys] process shutdownДобавлено (01.03.2009, 14:22) --------------------------------------------- так????
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Makaveli | Дата: Вс, 01.03.2009, 13:35:11 | Сообщение # 34 |
back to reality
Группа: Постоянные
Сообщений: 373
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все норм вроде перед тем как скопировать лог ты зашол в игру чеб викинуло
2最高のパックとは、常に
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nes | Дата: Вс, 01.03.2009, 13:37:02 | Сообщение # 35 |
Группа: Пользователи
Сообщений: 8
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даДобавлено (01.03.2009, 14:37) --------------------------------------------- ты мне про ту проблемку разкажеш???
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Makaveli | Дата: Вс, 01.03.2009, 13:56:28 | Сообщение # 36 |
back to reality
Группа: Постоянные
Сообщений: 373
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nes, ссылку на трак дай посотрю
2最高のパックとは、常に
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nes | Дата: Вс, 01.03.2009, 14:12:31 | Сообщение # 37 |
Группа: Пользователи
Сообщений: 8
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http://files.filefront.com/haulin+renault+magnum+4x22rar/;9862596;/fileinfo.html
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nes | Дата: Вс, 01.03.2009, 19:21:23 | Сообщение # 39 |
Группа: Пользователи
Сообщений: 8
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блин а чо у мя выкидывает???
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Makaveli | Дата: Вс, 01.03.2009, 19:30:54 | Сообщение # 40 |
back to reality
Группа: Постоянные
Сообщений: 373
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nes, значит какойто другой мод, а не изза рено
2最高のパックとは、常に
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dafik | Дата: Пт, 27.03.2009, 22:13:21 | Сообщение # 42 |
Группа: Пользователи
Сообщений: 15
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уменя просто стандартный хаулин как закачать туда грузовики и прицепы????????????Добавлено (27.03.2009, 23:13) --------------------------------------------- ку ку
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Олег | Дата: Пт, 27.03.2009, 22:31:06 | Сообщение # 43 |
Администратор
Группа: Администраторы
Сообщений: 708
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dafik, как и в ЕТС.
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dafik | Дата: Сб, 28.03.2009, 13:19:16 | Сообщение # 44 |
Группа: Пользователи
Сообщений: 15
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я не знаю про етс я еще ни когда не закидывал туда дополнения
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Makaveli | Дата: Сб, 28.03.2009, 14:52:44 | Сообщение # 45 |
back to reality
Группа: Постоянные
Сообщений: 373
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dafik, разархивируеш модификацыю видиш файл scs и кидаеш сюды C:\Documents and Settings\Администратор\Мои документы\18 WoS Haulin\mod так и в етс
2最高のパックとは、常に
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